Audio

These are some samples of game audio I’ve made.

Tools:

  • BFXR/SFXR (Sound Effects)

  • FL Studio Pro (Unique Plug-ins Music)

  • Studio One Pro (Primary DAW)

Professional Music
(NES Background Music for Retro Car Game)

Description:

These are some mp3 versions of song drafts I made for a retro car game (endless runner genre).

Each song was for one level type background. I made each song have 3 variants (except Main Menu music),
where each variant of the same song was at a different speed, due to which of the 3 cars the user selected (some cars were faster than others).
Listed below is just 1 variant of each song.

Each file loops into itself as infinitely replay-able for a level’s background music (BGM).

TRR [MP3] - Main Theme
Paul Young
TRR [MP3] - Off-Road
Paul Young

(NOTE: This Off-Road mp3 file is a bit louder than the other mp3 files here! This iteration was made in a different batch than the other files here.)

TRR [MP3] - Classic
Paul Young
TRR [MP3] - Racetrack
Paul Young
TRR [MP3] - Night
Paul Young
TRR [MP3] - Snow
Paul Young

Game Jams

Music

Game_Jam_RD1_Bass__Harmony
Paul Young

Context: Partial background song layer for a futuristic 3D exploratory FPS.

Level_or_Main_Music_Draft_Mix_Take_5.mp3
Paul Young

Context: Intense futuristic music for time-based escape game.

Main Menu (Vocals) Pre-Mix
Paul Young

Context: Main menu music for a jungle game.

SpartasoftGameJamBGSong1
Paul Young

Context: Background music for mysterious game exploring a cave.

SpartasoftGameJamBGSong2
Paul Young

Context: Background music for mysterious game exploring a cave.

(NOTE - I haven’t added many files here yet for sound effects. This section is TBD.)

SpartasoftGameJamBGSong3
Paul Young

Context: Background music for mysterious game exploring a cave.

SFX

Flash
Paul Young

Context: Powerup to briefly light a cave exploring to escape its labyrinth.